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The material should use a Blend shader in the Texture (Color) slot to which i want to assign parameters (textures) later.
Add RenderContent to Texture (Color) slot - Rhino Developer - McNeel Forum
Hi @nathanletwory, i try to create a new RenderMaterial from scratch using the Custom shader type. The material should use a Blend shader in the Texture (Color) slot to which i want to assign parameters (textures) later. From your post on how to add a double sided material here i’ve found that i should save an rmtl file and look at the guids. This worked to create the Custom material eg. like so: # create Custom material (works) rm = Rhino.Render.RenderContent.Create( System.Guid(...
